2018.06.27
1.0
Machine tinkering.
2018.06.15
1.0
Visualization room development.
2018.06.14
1.5
Visualization room development.
2018.06.13
1.0
Unity debugging.
2018.06.12
2.0
Unity debugging.
2018.06.11
2.0
Unity debugging.
2018.06.06
1.0
Final optimization tweaks.
2018.06.05
3.5
Shader debugging and project tweaking.
2018.06.04
4.0
Shader rewriting and implementation, game development.
2018.05.31
1.0
Shader tweaking.